theresalwayshope: (bloody} beaten / afraid)
[SPAM;VIDEO]

[When the scream rings out, Allison drops like a lead weight.

It's a sound she knows well, the banshee's howl. It's painful, it's terrible, and it's terrifying because she's helpless. She would fear a dupe, if she hadn't smelled Lydia personally, if she hadn't known her for the short time they ran together...

As it is, she can't think of anything. The scream won't allow for it.

She regains awareness in the middle of the earthquake and the dark, confused and terrified and totally without direction.

Something breaks. The dark is endless.

Then...it's over.

Blinking against the sudden light, Allison flinches at the assault of new sights and sounds. She's in a room she doesn't know...a living room space, warm and neat yet lived in.

Her nostrils flare, sorting through the scents: human (Allison), rabbit, hay. There's gun oil, lead and gunpowder (bullets), the distant smells of cosmetics and breath mints and old traces of her father's aftershave. Turning in a slow circle, she spots pictures on one wall, photos of her...and on the coffee table, she takes note of a folding combat knife sitting next to some magazines.

Reaching out, she picks it up...flicks it open, then shut again.

All clues point to this space...belonging to her somehow, but there are weapons in it.

Tucking the knife into the back of her jeans, she fumbles in her pockets, looking for her comm. Finding it, her hands shake as she flicks it on, her face filling the feed a moment later. The fear is open on her features...and those that know Allison Argent well, as well as those who met her in the arena, may note enough differences in her demeanor to determine that something's very wrong.]


Everyone in the pack, please check in...I think there's something wrong.

[Allison kills the feed, then puts her comm back in her pocket, venturing cautiously out of her cabin. The doors in the corridor are familiar, but somehow wrong...

The number on the door matches. The infirmary is just down the hall. There is no question in her mind, this is her cabin. If not for the strange doors and the absence of her old room at home behind her door, she'd have sworn this was her Barge.

But, as she goes cautiously investigating the different levels of the ship (excluding warden areas at first, because she obviously doesn't have access), she slowly comes to realize that she's not where she belongs.

This ship is not the Barge she knows.]
theresalwayshope: (werewolf} gold eyes / alpha in waiting)
[When the video feed clicks on, it shows an image of the dirt with a triskelion scratched into it. A familiar female voice narrates as a stick comes into the shot, pointing to each leg of the trifold spiral.]

Alpha. Beta. Omega. This symbolizes the cycle of the werewolf: at any time, any wolf can rise to one or fall to another.

[The feed shifts quickly, and soon a familiar set of features fills the feed sufficiently to hide the background in an effort to obscure her location. Allison Argent is pretty much the same in appearance, no matter where she's known...but those not from the Mirror Barge may not recognize the bright, earnest light in her features, and may notice the absence of that sliver of ice in her expression, despite the fact that her eyes are narrowed in the feed with steely resolve.]

We all got the same message from the Admiral. He wants these...infiltrators dead. Rack up your kills, and you get a prize.

[She leans in a little more, lip curling in a little sneer.]

He's turned life and death into a game...and the only way to truly win a game like this is not to play.

Anyone that feels the same is welcome to join me. If you want to live, if you don't want to participate in this slaughter? Leave this symbol somewhere. Scratch it in the ground, carve it in a tree, paint it on a rock. Whoever you are, wherever you come from...treat this as a symbol of safe harbor. If you leave this mark, you're promising that you won't kill anyone, and you won't attack anyone unless you have to defend yourself against a threat. I will find you, I will take you somewhere safe...and I swear, I will protect you with my last breath.

[This is the part where Allison feels a small tremor of fear. These infiltrators...she doesn't know who they are, and she doesn't know if they're friend or foe...but if they're innocent, she has to help them. What other choice does she have?

Taking a deep breath, she continues.]


If you don't recognize me, it's okay. Wherever you are, if you leave me this mark I will find you.

[She pauses, her expression shifting...not the hard, arrogant calm some know in Allison Argent, but a curl of her lip and a subtle baring of her teeth that's more feral than anything.]

And if you're out there, killing innocent people for fun and profit? Don't worry.

[Her eyes narrow a little further...then flare to life with a brilliant golden light, her voice deepening and distorting with the first touch of a lupine growl.]

I'll find you, too.

(OOC: This post is good for the entire flood event! Feel free to mark which day you're playing if you want Allison to come and rescue your muse...or if you want to hunt the poor little she-wolf down. :P)

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Allison Argent

March 2024

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